Most of my time with Crysis 2 was spent running around punching enemies or blasting them with a shotgun. When a lot of things are happening at once, the action becomes disorienting and blurry.Ĭlose quarters combat is still fun but the low frame rate holds it back from being the high-octane shoot-em-up it clearly aims to be. Some guns feel inaccurate and the recoil is too intense sometimes. Enemies that are far away become indistinguishable blobs and hitting them is way harder than it should be. The biggest issue comes in long-range encounters, where enemies become so hard to see it’s nearly unplayable. If you have another console, it’ll be a much better experience on that instead. If performance problems don’t bother you it might still be worth a shot. All of these issues are alleviated on other consoles, and they hold this version back from being a game I can recommend. The frames are locked at 30, the graphics are lacking in quality, and the controls are more difficult to get to grips with than other versions. On Switch, though, performance issues come into play almost immediately. They’re not particularly outstanding, but all three are well-made shooters deserving of any FPS fan’s time. On one hand, all three games manage to be solid additions to Switch’s FPS library. Now, the whole trilogy is here, and Switch players can experience the full Crysis story from beginning to end.īut how does it hold up on Switch? Well, there are lots of ups and downs. Crysis Remastered, an enhanced version of the original game, was released on the Switch last year. With that in mind, it’s interesting to see the Crysis trilogy make its way onto the console. Still, it’s not exactly anyone’s go-to console for FPS gameplay. Sure, we’ve seen great titles like DOOM on the system, and other games have tried to make an impact. The Switch has an impressive library, but one area where it somewhat falls short is the first-person shooter genre.
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